Please download flash to use this tool.
This tool is used to convert timeline based animation into a spritesheet from an swf. it is very handy for creating texture atlas files that can be used with the sparrow framework and corona
Steps:
- Create a new fla and make sure it is minimum flash 9 using as3.
- Start creating movieclips that you want to be written to a sprite sheet. Be sure to avoid using actionscript, and if you have sub clips use graphics as opposed to movieclips so that they get picked up.
- Drag all the movieclips you want rendered to the main stage and name them.
- Export the swf and load it into the tool.
- Modify the size of the sprite sheet to fit your needs. Power of 2 textures are recommended:1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, etc..
- Save the file. You will now have a zip containing your image a piece of xml, json and lua you can use for your project.
Here is an example swf that you can process.